Reaistically rendered high-polygon sunglasses made in Autodesk Maya. Based on a favorite pair of mine that were unfortunately crushed some years ago. They now live a new virtual life thanks to the magic of 3D design.
This project was made to test my hard-surface modeling skills during the first week of a 3D design class in 2011, while attending The Art Institute of Portland, Oregon. We were tasked with modeling a smal 3D object. Using Autodesk Maya, I recreated a pair of sunglasses that I once owned.